"Queen of kings " by Nyree Mackenzie for Moustache magazine

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Photographer/ Creative Director: by Nyree Mackenzie Nyree Photo
Model: Gisèle Pletzer
Stylist / Fashion Director: Tamzen Holland Fashion-Stylist

(via nos3bleeds)



To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song.  So how does that pertain to design you ask?  Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook.  I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate.  Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.

In the above example of Cassandra. Her hook is her power and authority.  So then the trick was merely to use visual language to tell that story.  I no longer had to justify what I thought was attractive.  Her face became all about her aggression.  Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.

— Casper Konefal (x)

Working beside this man for the last couple of years has been a highlight of my career. His insights, creativity and artistic integrity have been such an inspiration. He takes this approach to everything he does and his influence permeates Inquisition. Edit: and I should add, EVERY party member and many key NPC’s have received this treatment and I believe the results speak for themselves.

What’s that you say, linked text? “A large consideration was also that DA has a large female following and we thought they deserved more than the usual female game stereotypes. 

Am i reading the portents right? Is this a sign of the impending de-frazetta-ation of the medium-to-high fantasy aesthetic?

(Source: arcaneidolriots, via starvinghps)


OKAY!! SO I’ve gotten a couple asks about expressions. This is so sloppy and hastily done that I hope you can read my writing and that any of it makes sense?? FIRST OF ALL THIS IS NOT A GUIDELINE It is me giving to you some of my knowledge about how I do expressions. THERE IS NO FORMULA TO IT. EXAGGERATE. EXPERIMENT.   Look in the mirror, play with your face, make silly expressions! It’s fun, and you learn a lot through observation. SO PLEASE THIS IS PROBABLY VERY INACCURATE and I’m betting I’m missing some very important points, BUT HERE YOU GO. I sincerely hope I have helped you through your block!!

(via art-and-sterf)

(Source: myhocha, via art-and-sterf)


when these pages hit actual print, a lot of it was either blurred out or darkened because it was more gory and bloody than necessary i think. it was for the flashback sequence in Streets of Gotham with Joker that took place around the Killing Joke era.

it was immediately right after this that i decided Lil Gotham would be a great follow up.

(via dcu)

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